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Miscellaneous

Eyeshot Visual Studio Debugger Visualizer

  What is it? Since Eyeshot 2022.2 a Debugger Visualizer will be deployed, which is a custom Visual Studio extension providing the ability to inspect Entities and other Eyeshot objects at debug-time. Items are taken by Visual Studio from the code that is being debugged in order to show information…

by Federico Fucci | June 09, 2022 | Share

3D Graphics

Semi-transparent Selection with Halo

Starting from Eyeshot 2022.2 it is possible to draw dynamically selected entities with a halo effect. Starting from Eyeshot 2023 it is possible to draw both static and dynamic selection entities with a halo effect. All the relevant settings are grouped under the property Workspace.Selection. The …

by Leone Ruggiero | May 30, 2022 | Share

CAD

Modeling Practice Drawings 42

Brep elbow; //creating the first part of the elbow var headRegion = devDept.Eyeshot.Entities.Region.CreateRoundedRectangle(360, 360, 10); for (int i = 0; i < 2; i++) { for (int k = 0; k < 2; k++) { Func<int, int> calcPos = (int pos) => (pos > 0) ? (pos * (360 - …

by Gian Maria Gentilini | May 30, 2022 | Share

Miscellaneous

.NET Support

The Eyeshot installer comes with official NuGet packages for .NET 6, 7, 8, and .NET Framework 4.7.2.You can easily install these packages by using the new entry under the Visual Studio Extensions menu.  Once the package devDept.Eyeshot.Control for the proper platform, WinForms or WPF, has been ins…

by Marcello Stagni | May 26, 2022 | Share

CAD

Base revolve sketch

Sketch sk1 = new Sketch(); SketchLine[] segments = sk1.AddPolygon( new Point2D(0, 0), new Point2D(130, 0), new Point2D(130, 53), new Point2D(116, 53), new Point2D(116, 37.5), new Point2D(98, 37.5), new Point2D(98, 53), new Point2D(0, 53) ); // hor/ver constraints …

by Alberto Bencivenni | May 17, 2022 | Share

Announcement

Eyeshot 2022.1

We are proud to announce the availability of a new Eyeshot 2022 stable build: 2022.1.376 Highlights Added support for zoom invariant dimensions text in SketchManager class Added SketchManager.Fit, RotateToPlane, Margin and ZoomFitMode properties. Added support for SketchEntity export Added support…

April 05, 2022 | Share

3D Graphics

Better Transparency

  Feature conflict The following approach won't work as expected when MinimumFrameRate is enabled. By default Eyeshot has design.AccurateTransparency property set to false. This allows rendering transparent entities without the preprocessing step (design.ProcessSemiTransparent()) required by the…

by Simone Maccaferri | February 15, 2022 | Share

Miscellaneous

Silent installation

A new MSI-based installer is used starting from Eyeshot 2022 and you can run a silent installation with the standard commands for MSI packages. Listed below are some command line samples: WinForms with a verbose logEyeshotFem20221271.exe /exenoui /qn /L*V log.txt ADDLOCAL=ALL REMOVE=WPF WPF with …

by Marcello Stagni | February 11, 2022 | Share

Announcement

Eyeshot 2022 Released 🎆

Bologna, Italy — February 4, 2022. devDept Software S.r.l., leading provider of software development tools to the engineering industry, today announces the release of Eyeshot 2022, the native CAD control for .NET Framework.   What's New Geometric kernel / UI separation (stage I)In this stag…

February 04, 2022 | Share

3D Graphics

Performance Tips

The main performance feature of Eyeshot is the Minimum Frame Rate. It basically skips small objects during dynamic movements trying to maintain the target frame rate. The following settings affect the number of drawn objects when the Minimum Frame Rate is enabled, and affect the FPS when disabled. …

by Simone Maccaferri | December 21, 2021 | Share