Industrial Equipment


Industrial equipment comprises the manufacturers of machines, tools, equipment or vehicles that are used to manufacture, extract, harvest or handle another product.

The growing trends of the 4th Industrial Revolution – automation, IoT, artificial intelligence, big data analysis, networked communications, machine learning and cloud computing – mark a significant change in the way we work and how we engage with our customers. These emerging technologies are providing advanced and disruptive Industrial Equipment solutions that support the creation, production and delivery of sophisticated and efficient machinery, equipment and components.


Customers

Below is a small selection of companies that use our products.

Plasma
  • Burlington Automation
Marking
  • Sisma
  • Ortig
Robotics
  • AIS Technologies
  • Randek
  • Fanuc
  • KAWADA
  • FUJI
3D Printing
  • RegenHU
  • Intech
  • Materialize Dental
  • Anisoprint
Pipe Bending
  • Automated Industrial Machinery
Sheet Metal
  • TRUMPF
  • Schiavi
  • Amada
  • Salvagnini
Metal
  • Hurco
  • SACMI
  • Weingärtner
  • Agie Charmilles
  • Fronius
  • The Gleason Works
  • Glaziers Center
Stone
  • Donatoni Macchine
  • Breton
Wood
  • Homag

FAQ

Does Eyeshot support sheets in DWG files?

Yes, when you load the DWG file in the Drawing workspace, layouts are available under the Drawing.Sheets property.

Is it possible to use Eyeshot without User Interface?

Yes, using the standalone .NET neutral cross-platform module. A set of Console application code samples is available in the installation folder.

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Code Samples

Below is a selection of code samples related to these industrial sectors.

CamDemo

This sample explains how to create 2x and 3x toolpaths and simulate material removal. Video1

CheckCollision

This sample will demonstrate how to utilize collision detection.

CollisionDetection

This sample explains how to properly animate a robot arm and how to check collisions between objects. The additional tab is dedicated to 2D collision detection instead. For more details on the collision detection implementation, check this this article.

FeatureDetection

This sample explains how to detect features of a specific type on a 3D model. The filters allow narrowing down the number of cylinders or cones detected, and the "Show axes" button shows the cylinders' axis.

GCodeSimulator

This sample explains how to read a GCode file and simulate 3x CNC machining.

MachineSimulator

This sample demonstrates how to simulate the movements of a 3-axis CNC machine. Initially, the moving components are loaded from STL files and incorporated into three distinct block definitions. Subsequently, three subclassed block references override the Animate() and MoveTo() methods to calculate the new position and move the objects (on GPU only). Additionally, it illustrates how to overlay drawings over all UI elements.

MeshEditor

This sample illustrates how to modify mesh triangles and vertices using the MeshEditor class. The available operations include edge flipping, edge collapsing, vertex dissolving for vertices connected to 3 or 4 triangles, vertex cell, and edge cell. Video1

PipeBending

This sample demonstrates how to simulate a pipe bending machine and inspect for collisions with surrounding objects.

PistonAnimation

This sample demonstrates how to animate a collection of entities.